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Also features multi-monitor support, clipboard access, file drag-n-drop, and much more.Ī tiny, neat C library that portably invokes native file open and save dialogs.Ī cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.Īn LGPL-licensed, cross-platform, software implementation of the OpenAL 3D audio API.Ī totally open, royalty-free, highly versatile audio codec.Ī portable Open Source library to import various well-known 3D model formats in a uniform manner.Ĭross-platform, graphics API agnostic, “Bring Your Own Engine/Framework” style rendering library, licensed under permissive BSD-2 clause open source license.Ī mesh optimization library that makes meshes smaller and faster to render.Ī small antialiased vector graphics rendering library for OpenGL.Ī minimal state immediate mode graphical user interface toolkit written in ANSI C and licensed under public domain. The most widely adopted 2D and 3D graphics API in the industry, bringing thousands of applications to a wide variety of computer platforms.Ī royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.Ī new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.Ĭreate multiple windows, handle user input (keyboard, mouse, gaming peripherals) and manage contexts. List of Supported Bindings Khronos APIs LibraryĪn interface between Khronos rendering APIs such as OpenGL ES or OpenVG and the underlying native platform window system.Īn open, royalty-free standard for cross-platform, parallel programming of diverse processors found in personal computers, servers, mobile devices and embedded platforms. Improve the chances of a quick and useful response. (Minimal, Complete, and Verifiable example) that reproduces the issue will When asking for help or when you suspect a bug in LWJGL, preparing an MVCE That's useful when reporting issues to LWJGL. Most common issues faced by LWJGL users are trivially addressed with theĪutomatically detect a lot of these issues.
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The core module and each binding used should be added to the classpath. To compile and run an LWJGL application, the base and natives JAR files of

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The easiest way to download LWJGL is to use the Only theĬore module is required and all bindings are optional (but some bindingsĭepend on other bindings). If you'd like to contribute, see doc/READMEįor a quick overview of the project structure, installation instructions andĪs of version 3.1.0, LWJGL is distributed as a set of modules. LWJGL is open source software and freely available at no charge. The frameworks or game engines that make use of LWJGL, before working

As such, novice programmers are encouraged to try one of It is not aįramework and does not provide higher-level utilities than what the native LWJGL is an enabling technology and provides low-level access. This access is direct and high-performance, yet also wrapped in a type-safeĪnd user-friendly layer, appropriate for the Java ecosystem. (OpenGL/Vulkan), audio (OpenAL) and parallel computing (OpenCL) applications. LWJGL ( ) is a Java library that enables cross-platformĪccess to popular native APIs useful in the development of graphics
